Client Ninja Theory Game Hellblade II: Senua’s Saga Discipline Combat Animation - Cinematics Platform PC and Console Year 2024

The project

With Hellblade II: Senua’s Saga, we had ownership over enemy combat sets and cinematics. All implemented in Unreal Engine.

What Paper Snake did

We worked closely with the designers to implement complex animation systems that were integral to delivering the right combat and action “feel” for the game.

Our knowledge of game engines and development pipelines lets us slot into any process or team, whether as complete co-dev or a hands-off, end-to-end outsourcing solution.