Combat Animation - Cinematics
Ninja Theory
Client Ninja Theory
Game Hellblade II: Senua’s Saga
Discipline Combat Animation - Cinematics
Platform PC and Console
Year 2024
The project
With Hellblade II: Senua’s Saga, we had ownership over enemy combat sets and cinematics. All implemented in Unreal Engine.
What Paper Snake did
We worked closely with the designers to implement complex animation systems that were integral to delivering the right combat and action “feel” for the game.
Our knowledge of game engines and development pipelines lets us slot into any process or team, whether as complete co-dev or a hands-off, end-to-end outsourcing solution.